#pragma once
#include <d3dx9.h>
#include "TwEngineDx.h"


class sa_TwSpriteMore
{
public:
	sa_TwSpriteMore(void);
	~sa_TwSpriteMore(void);


	void InitGraphics();

	void InitRenderState();

	void InitLight();

	void Update();

	void Render();

	void Clear();

private:
	LPD3DXSPRITE d3dspt;    // the pointer to our Direct3D Sprite interface

	// sprite declarations
	LPDIRECT3DTEXTURE9 sprite;    // the pointer to the sprite


};
